
Upgrades throughout the campaign are a great way to customise your experience. Each enemy also has super or rage moves, varying from character to character but Megadon’s nuclear-like blast is clearly the best of the bunch. You can block parry and dodge your way through the stages leading to a different style of play than you would utilise in the likes of Golden Axe or Streets of Rage. Instead of just being a simple ‘hit things to win’ game, Dawn of the Monsters has a robust defensive move set. You choose your character, be it Nephilim or even Aegis Prime (think gypsy danger in Pacific Rim), and move to the right of the screen, crushing or punching anything in your path. Any player who has tried a left to right beat ’em up will know what to expect in Dawn of the Monsters.
DAWN OF THE MONSTERS XBOX ELECTRONIC T REX LICENSE
It would be really nice if the guys at 13AM Games could get a hold of the Godzilla license or even Pacific Rim, and add some of the beasts from those franchises to the mix.ĭetail aside, the gameplay is very simple. From the archives menu providing expanded info on each Nephilim or human combatant, to the fully voice acted cutscenes, love and care has certainly been poured into the world building. Great attention to detail has been given to each section of the lore.

DAWN is made up of four main characters: Aegis Prime, the giant human mech hybrid Megadon, the Godzilla-like behemoth and first of the Nephilim Tempest Galahad, a giant mech who uses a massive cannon and lastly Ganira who came from the seas and can summon a crab friend to help in battle. You play as an elite unit that is part of D.A.W.N (Defense Alliance Worldwide Network).

The story is simple but has been given great love and depth by the developers.
